Dec 14, 2007, 02:17 AM // 02:17
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#21
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Wilds Pathfinder
Join Date: Apr 2007
Location: Indian Township, ME
Guild: Nativ War Party (NWP)
Profession: Rt/Mo
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Quote:
Originally Posted by makosi
Looks great, I'll have to try this.
Just a couple of thoughts to add though:
1) Would it help the spirit spammer if he had Boon of Creation for energy management?
2) Could the tank replace Reversal of Damage for either condition removal (Purifying Veil or Mending Touch) or Shield of Absorbtion for relief when VwK is down?
Thanks for another quality guide!
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Mend Body and Soul is meant to remove conditions for the tank
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Dec 14, 2007, 02:35 AM // 02:35
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#22
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Wilds Pathfinder
Join Date: Apr 2007
Location: Indian Township, ME
Guild: Nativ War Party (NWP)
Profession: Rt/Mo
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Quote:
Originally Posted by Solus Spartan
I fail to see how this is faster than a 600/Smite
Let's look at a few pros & cons
Pro's.
~It's a pro build (NOT FOR NOOBS!!!), therefore it's faster.
Con's.
~Alot harder to find a Ritty parnter than a Monk
~Micro of SpiritBond & Spirits needed if using a hero
~Less Safe
~Requires Set up time
~The "spirit bomber" is kind of useless
~KD is not useless in UW HM, you actually want them to attack you
~Slower, more complex
~Rushed, not very well thought out concept
~I don't see how the Ritty will have the energy for all these spirits
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I agree on the pulling or aggro part, and setting up spirits... but, casting on enchants for dual monk may take just as long, if not longer. You can set up spirits soon as you enter, then set up the other while pulling... Never said it was better or faster overall, but does kill aaxtes, and those pretty fast.... I never tested it to finish quest or anything, if anything I am comparing it for full Smite runs only. It definately does some major damage fast... and the KD don't affect it much at all... as the enemies go down pretty fast, and the tanks spells don't cost a whole lot to use. And I don't think we even used Dissonance, we usually took Vampirism, but there was no skill card for it, so I just put in Dissonance instead... but it would cost alot of energy to lay down both 25 energy spirits, but you really don't need both of them at once. Maybe just use Dissonance for certain situations.
And the builds are fairly easy, aslong as you have an experience 330hp tanker... I mean, me and my bro did a full smite run no problems the first time we tested it, and it was in HM. And Having KD from Wanderlust helps alot against casters... so it can shut them down, and it doesn't cause any energy problems for tank. As for Nightmares, just have the 2nd Rit to scan areas before pulling... so the tank doesn't need to put enchants back up after getting stripped. And the 2nd Rits energy regains while takin on groups of course, after you cast one Painful Bond... there wasn't much energy problems at all.
And using SoJ knocks them down, which leads to takin longer to kill enemies off. This build does damage rather if they are knocked down or not, and it also doesn't knock all enemies down at once... so it keeps piling on the damage fairly quick.
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Dec 14, 2007, 03:00 AM // 03:00
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#23
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Wilds Pathfinder
Join Date: Apr 2007
Location: Indian Township, ME
Guild: Nativ War Party (NWP)
Profession: Rt/Mo
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And for those don't understand why I bumped my own thread, the only reason why I did, was because I just recently submitted a new thread for a Rit Spirit Bomber build for Green Farming which is similar to the 2nd Rit build here.... So I thought maybe people that use my 330hp and Spirit Bombing build might want to know that you can actually use both builds to farm UW. So, there really isn't any reason why you should be flaming me... I wouldn't of bumped it if I didn't submit that new boss farming thread. Thanks, and Peace out!
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Dec 14, 2007, 03:08 AM // 03:08
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#24
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Krytan Explorer
Join Date: Feb 2006
Location: New York
Guild: Vanquishing Memories [VM]
Profession: Mo/Me
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i love this senseless fighting. both of you are complete retards for getting mad at someone else over the internet. have fun diddling yourselves
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Dec 14, 2007, 04:46 AM // 04:46
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#25
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Jungle Guide
Join Date: Jan 2007
Location: USA
Profession: Mo/
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Quote:
Originally Posted by Jesse
i love this senseless fighting. both of you are complete retards for getting mad at someone else over the internet. have fun diddling yourselves
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I don't know if you're referring to me, not that I really care, but I fail to see where I was trying to start an argument in my post.
If you are referring to Konig and/or Rezzdog, you may think they deserve it, but thats a pretty rash and tactless comment, only good for trolling and starting more fights....
@rezzdog, thanks for explaining...personally i think its best to let threads that die stay dead, but at least you have something of a reason.
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Dec 14, 2007, 07:33 AM // 07:33
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#26
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Krytan Explorer
Join Date: May 2007
Location: Australia
Guild: [Lawl]
Profession: Mo/
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1 more question. Your saying the 8 seconds of time required to set-up 600/smite enchantments is MORE than all the setup required for spiriting graspings/aaxtes/smites all together?
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Dec 14, 2007, 08:47 AM // 08:47
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#27
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Wilds Pathfinder
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Yes he is saying that, so you can conclude that all he talks is BS.
Quote:
Originally Posted by ReZDoGG
Heh, your such a sad sad lonely person you know that? Your E/Me UW build died along time ago.... sorry your not smart enough to come up with something else.
You get off on arguin huh? I thought so... But yeah, this build works, try it if you don't believe me... or you just too scared to be proved wrong?
And Spellbreaker is for newbs, no sense trying to defend yourself. It is already confirmed...
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Haha, died long ago... If you were not that convinced of yourself and just tried other things (make an ele...) you know it still works (hell, did another 11 min run yesterday...). Yes, the thread itself died because I'm not bumping it like twice a day....
Going without spellbreaker in for newbs because theres no way you can aggro almost the entire room now... (like said before, but again who can convince you???). Letting the other rit scan for NM's is rediculous, especially in HM since you will get killed while trying.
And yes, of course I tried it. Otherwise I wouldn't (and couldn't) give my opinion. It works, but there's a difference of 'working' and being 'good/fast'. Like being said, this 'works' but its not good and especially no reason to bump it....Your explanation is pathetic, you could aswell give a link in that new thread to this old one.
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Dec 14, 2007, 09:56 AM // 09:56
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#28
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Wilds Pathfinder
Join Date: Apr 2006
Location: Kokkola, Finland
Profession: Mo/
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Damn, where's the funny picture about internet arguments? I always lose it when I need it.
Winning an internet argument is like handicapped olympics, if you win you're still a retard. Or something like that
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Dec 14, 2007, 10:30 AM // 10:30
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#29
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Grotto Attendant
Join Date: Mar 2006
Location: "Pre-nerf" is incorrect. It's pre-buff.
Guild: Requirement Begins With R [notQ]
Profession: Me/
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Quote:
Originally Posted by ReZDoGG
Mend Body and Soul is meant to remove conditions for the tank
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I wasn't clear sorry. I meant that the Spirit spammer should drop Mend Body and Soul for Boon of Creation and the tank could replace Reversal of Damage with self-condition removal.
I realize that Dazed is a real threat to the tank but Puryfying Veil (as stated in your solo 330 guide) will help that.
Perhaps I'm underestimating the damage output from Reversal od Damage but I feel VwK, Vengeful Weapon and Retribution is generous enough damage to kill stuff.
Like I said, I haven't tried this yet so the Spirit spammer's energy is probably fine but on paper it looks really energy-intensive.
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Dec 14, 2007, 11:57 AM // 11:57
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#30
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Krytan Explorer
Join Date: Sep 2007
Profession: Rt/
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Quote:
Originally Posted by AscalonWarrior
Damn, where's the funny picture about internet arguments? I always lose it when I need it.
Winning an internet argument is like handicapped olympics, if you win you're still a retard. Or something like that
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Dec 14, 2007, 12:13 PM // 12:13
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#31
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Krytan Explorer
Join Date: May 2007
Location: Australia
Guild: [Lawl]
Profession: Mo/
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Quote:
Originally Posted by AscalonWarrior
Damn, where's the funny picture about internet arguments? I always lose it when I need it.
Winning an internet argument is like handicapped olympics, if you win you're still a retard. Or something like that
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Sad...
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Dec 14, 2007, 03:46 PM // 15:46
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#32
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Academy Page
Join Date: Dec 2007
Guild: Glob Of Ectospasm [GoE]
Profession: Rt/
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Quote:
Originally Posted by AscalonWarrior
Winning an internet argument is like handicapped olympics, if you win you're still a retard. Or something like that
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Its in human nature to compete over things.
This means I win.
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Dec 14, 2007, 04:15 PM // 16:15
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#33
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Wilds Pathfinder
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Xtreme wins, close thread plz thnx.
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Dec 14, 2007, 11:23 PM // 23:23
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#34
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Wilds Pathfinder
Join Date: Apr 2007
Location: Indian Township, ME
Guild: Nativ War Party (NWP)
Profession: Rt/Mo
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Quote:
Originally Posted by Koning
Yes he is saying that, so you can conclude that all he talks is BS.
Haha, died long ago... If you were not that convinced of yourself and just tried other things (make an ele...) you know it still works (hell, did another 11 min run yesterday...). Yes, the thread itself died because I'm not bumping it like twice a day....
Going without spellbreaker in for newbs because theres no way you can aggro almost the entire room now... (like said before, but again who can convince you???). Letting the other rit scan for NM's is rediculous, especially in HM since you will get killed while trying.
And yes, of course I tried it. Otherwise I wouldn't (and couldn't) give my opinion. It works, but there's a difference of 'working' and being 'good/fast'. Like being said, this 'works' but its not good and especially no reason to bump it....Your explanation is pathetic, you could aswell give a link in that new thread to this old one.
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I actually did just put a link for this, i am sorry if bumpin is such a huge annoyin problem for you.....?? This is just a forum...period.
And I have all 10 professions chars that are lvl 20... so I am always ready for builds. I've used just about every farming build for every profession that was worth or even sometimes not worth using. I use to use E/Me for UW all the time, but it was the Savannah Heat w/MS build... I have actually tried that same one you posted, and I didn't like it much... The E/Me Savannah Heat one was definately better. So yeah, I thought u were talkin about the Savannah and MS one, but I guess not. The one you came up with was alright, but it was actually not that great at all...
And seriously, enough with all this pointless arguing already.
Last edited by ReZDoGG; Dec 14, 2007 at 11:32 PM // 23:32..
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Dec 14, 2007, 11:46 PM // 23:46
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#35
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Jungle Guide
Join Date: Jan 2007
Location: USA
Profession: Mo/
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before the visages/sandstorm nerf, e/me with visages kicked butt...far more than e/me savannah heat. and was safe as heck too, you could use the visage before aggroing grasps and that eliminated so much of the troubles that people have with it now. that and before sandstorm nerf, the grasps never got a chance to flee either
i quit using e/me a while back, as the grasps were way too unpredictable, 1 lucky interrupt and gg. moved on to w/rt, and then to w/me, which imo is best smite runner i've seen yet.
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Dec 14, 2007, 11:57 PM // 23:57
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#36
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Wilds Pathfinder
Join Date: Apr 2007
Guild: Level Twenty One [HAX]
Profession: N/
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i like the concept ReZZ, and it's a great, solid way to get rits into duo UW. however, considering you seem to not have completed / timed a run with it yet, and 600/smite is looking a whole lot better on paper, i have some doubts. (not to mention the lack of Spellbreaker, which is not for noobs. not having it just makes your run that much slower, tbh.) can't wait for a vid of the run though, is that coming soon?
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Dec 15, 2007, 04:53 AM // 04:53
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#37
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Wilds Pathfinder
Join Date: Apr 2007
Location: Indian Township, ME
Guild: Nativ War Party (NWP)
Profession: Rt/Mo
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Quote:
Originally Posted by Fuzzy Taco
i like the concept ReZZ, and it's a great, solid way to get rits into duo UW. however, considering you seem to not have completed / timed a run with it yet, and 600/smite is looking a whole lot better on paper, i have some doubts. (not to mention the lack of Spellbreaker, which is not for noobs. not having it just makes your run that much slower, tbh.) can't wait for a vid of the run though, is that coming soon?
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Well I tested these out this past summer after I made up the 330hp... I made the thread, but not too many were attracted to it. It was rather easy to complete a Smite run aslong as you have an experience 330hp tanker... Dying Nightmares aren't that much of a problem once you get used dealing with them... But I never bother with Duals as I mentiond before, so I never used it enough to test its limits, or time a run. I am sure if you get good with it a run can be around 30 minutes... not sure how good that is or not. But me and my bro completed a run the first time I tested it out, and I think it was around 45 minutes, but that was because we were just learning it, and made a few simple mistakes. All in all, it is something different to use... and actually somewhat fun to see how fast enemies go down.
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Dec 15, 2007, 09:32 AM // 09:32
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#38
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Wilds Pathfinder
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Quote:
Originally Posted by ReZDoGG
And I have all 10 professions chars that are lvl 20... so I am always ready for builds. I've used just about every farming build for every profession that was worth or even sometimes not worth using. I use to use E/Me for UW all the time, but it was the Savannah Heat w/MS build... I have actually tried that same one you posted, and I didn't like it much... The E/Me Savannah Heat one was definately better. So yeah, I thought u were talkin about the Savannah and MS one, but I guess not. The one you came up with was alright, but it was actually not that great at all...
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You seriously think I care what you, he who only plays with the ashes from Khanei, think about it?
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Dec 15, 2007, 11:32 AM // 11:32
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#39
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Academy Page
Join Date: Dec 2007
Guild: Glob Of Ectospasm [GoE]
Profession: Rt/
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Meh, farming with Khanhei is so boring, but there arent many other useful rit spells, save for [skill]Spirit's Strength[/skill] and [skill]Wanderlust[/skill] - both which dont really deserve a place in a farming build...
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Dec 16, 2007, 02:52 AM // 02:52
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#40
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Wilds Pathfinder
Join Date: Apr 2007
Location: Indian Township, ME
Guild: Nativ War Party (NWP)
Profession: Rt/Mo
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Quote:
Originally Posted by Koning
You seriously think I care what you, he who only plays with the ashes from Khanei, think about it?
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Well, SoJ and VwK are the definately the best skills to use for all types of farming. SS is good, but only works if they are close together.... SoJ and VwK works on all surrounding enemies, aslong as they are attacking you. Thats why I like VwK, not to mention it is life stealing... which only makes invinci builds better. VwK also don't knock enemies down, which can speed up any farming and get way more energy gain. I used my share of SoJ, but since HM I love to use VwK. I am sorry you don't see why me and plenty of others like to use VwK. I didn't like VwK much before HM came out, the only VwK build was the Rt/Me with Arcane Echo and I would rather use SoJ or SS then... So, I wasn't always a fan of it. But When HM came out, VwK was obviously the better choice for farming... since enemies attack twice as fast. SoJ doesn't have much of a difference in farming speed, between NM and HM. SoJ only allows enemies to hit you once every 3 seconds, because of the knockdowns... but of course KD's can be of use.
I also don't only play around with VwK... I tend to come up with plenty of builds, but nothing too spectacular to use for major farming. I have made farming builds of my own for every profession, so I know the Elites pretty well.
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